

In general, those 2 approaches are applicable to all the menus: tap'n'hold to keep menu open, tap button for an effect that is called by typing a first symbol of a button text in current context.

For your convenience you can tap'n'hold Interact menu button, so submenu won't close after you tap any button inside menu.

In that menu page up/down buttons scroll items list, and buttons scroll description.Īlso you can use Interact -> Descend/ascend buttons, since they're essentially. But if I directly type 'e’ in the environment I get a less tall scrolling panel like in my screenshot and the gesture does not work.

That gesture works when the list on the left is full height, like after doing ‘V' then ‘e’ to pick an item. Take a look at the video, it solves your problem: I'll keep our conversation from support system here for others to be able to read the answers. Could there be buttons for those? It may be tough to get right because in ‘e’ mode the text is under the d-pad and so the user may want to hide the overlay - but then how will we tap new page up/down buttons that live in the overlay? when examining an object with ‘e’ or in ‘V’ mode) are apparently scrolled on PC with page up and page down. One issue on iPhone is that vertical scrollbars (e.g. There are few deep roguelikes on the platform so it’s very welcome. It inspired me to learn the game, knowing there is a supported app. This is a good-faith effort to port a keyboard-focused game to iOS with or without a keyboard.
